Sage of Selection Darvin or 淘の賢者ダーヴィン, Tō no Kenja Dāvin is enemy added in v15.3.0 of battle cats. In battle dogs v15.2.2 EN, it was replaced as Unit#511 in the Uber Super Rare exchanging slot with Ryu. This unit takes 150% more health and damage compared to enemy counterpart.
This unit is a durable support specialist with a substantial HP of 173,410 at level 1 and 4 hitbacks, allowing it to reposition effectively during combat. While it moves at a slow speed of 4, it offers excellent utility for a relatively low cost of 1,250 and a 50-second cooldown. With a range of 350, it utilizes Long Distance (LD) area attacks to strike across a wide field—delivering an initial hit of 1,387 damage followed by a secondary strike of 693 damage.
What truly makes this unit a powerhouse is its universal versatility. It is effective against every trait, including Red, Floating, Black, Metal, Traitless, Angel, Alien, Zombie, Relic, and Aku. It boasts a guaranteed 100% curse chance lasting for 90 frames, making it an elite debuffer capable of shutting down enemy abilities across the board. Additionally, it is equipped with Curse Immunity, ensuring its own utility isn't neutralized by Relic enemies while it maintains its presence on the battlefield.
Complete Stats of Sage of Selection Darvin
Unit Overview (Basic Stats)
- HP (~173,410) at level 1: High health, can take a lot of damage.
- Hitbacks (4): Gets knocked back 4 times before dying.
- Speed (4): Very slow movement.
- Attack Rate (160 frames): Attacks about every 5.3 seconds.
- Range (350): Mid-range attacker.
- Cost (1,250): Relatively cheap to deploy.
- Cooldown (50 sec): Long recharge before redeployment.
- Max Layer (9): Up to 9 can exist at once (engine-dependent)
Abilities
- Area Attack: Hits multiple enemies in one attack.
- Curse (100% chance): Every hit applies Curse.
- Curse Duration (90 frames): Lasts about 3 seconds.
- Conjure (-1): No summon ability.
Effective against all enemy types:
- Red
- Floating
- Black
- Metal
- Traitless
- Angel
- Alien
- Zombie
- Relic
- Aku
Immunities
- Curse Immunity: Cannot be affected by Curse.
- Damage & Attack Behavior
- First Attack
- Damage: 1,387
- Foreswing (62 frames): About 2 seconds before the hit lands
- Long Distance (LD): Yes
- Width: 400
This attack hits enemies in a wide long-distance area rather than directly in front.
- Second Attack
- Damage: 693
- Foreswing (81 frames): About 2.7 seconds delay
- LD Range: 401
- Width: 250
- LD Ability: Enabled
This is a second delayed long-distance hit with a different range and area.
General Informations:
Abilities:
Effective Traits (1 means ON):
Immunity (1 Means ON):
Damages:
Output: 173410,4,4,1387,80,350,1250,1500,0,320,1,0,1,62,0,9,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,400,0,0,0,0,0,0,0,0,0,-1,0,-1,0,693,0,81,0,1,1,0,-1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,100,90,0,0,1,0,0,1,401,250,0,0,0,0,0,0,0,0,-1,0,0,0,0,0
HP ~ 173,410
HITBACKS ~ 4
SPEED ~ 4
TBA in frames ~ 160
RANGE ~ 350
COST ~ 1,250
COOLDOWN in seconds ~ 50
MAX LAYER ~ 9
Abilities:
AREA ATTACK FLAG ~ ON
CURSE CHANCE (%) ~ 100
CURSE DURATION (frames) ~ 90
CONJURE (ID of spirit) ~ -1
Effective Traits (1 means ON):
Red ~ ON
Floating ~ ON
Black ~ ON
Metal ~ ON
Traitless ~ ON
Angel ~ ON
Alien ~ ON
Zombie ~ ON
Relic Flag ~ ON
AKU Flag ~ ON
Immunity (1 Means ON):
CURSE Immunity Flag ~ ON
Damages:
1ST DAMAGE ~ 1,387
FORESWING ~ 62
ABILITY ~ ON
LD ~ ON
WIDTH ~ 400
2ND DAMAGE ~ 693
2ND FORESWING ~ 81
2ND ABILITY ~ ON
2ND LD ~ 401
2ND WIDTH ~ 250
2ND LD ABILITY ~ ON
FRAMES BEFORE AUTOMATICALLY DYING ~ -1
SPAWN ANIMATION ~ -1
Output: 173410,4,4,1387,80,350,1250,1500,0,320,1,0,1,62,0,9,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,400,0,0,0,0,0,0,0,0,0,-1,0,-1,0,693,0,81,0,1,1,0,-1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,100,90,0,0,1,0,0,1,401,250,0,0,0,0,0,0,0,0,-1,0,0,0,0,0



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